The current Lag issues of Minecraft.
We here at BeastNode can still remember the day we first booted up a Minecraft server and found it amazing!
This is still a core value that we hold with Minecraft Server Hosting.
You can jump straight into Vanilla Minecraft and enjoy it in the purest flavor. It’s original Minecraft afterall or if you fancy a different twist you can easily jump on with a modded Minecraft Server or Spigot!
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So you’re up and running! But the weird Lag is like sand in your ice-cream at the beach…
Lag will affect every Minecraft Server from time to time it’s just the way things are with many online games.
But if you’re suffering from a persistent issue and you’ve tried everything what do you do next?
If it’s not a plugin, network or world issue what gives? What is it?
Your server is most likely lagging/overloading specifically because you are running an unstable server version. Currently Vanilla Minecraft 1.13+ is full of performance issues, with a much higher RAM and CPU usage than 1.12.2 and older as a result. A number of the issues from 1.13/1.13.1 were resolved in the 1.13.2 release but it is still a lot more CPU/RAM heavy than 1.12.2 and older and is not considered ‘Stable’, and unfortunately 1.14 did not do a lot to improve this and in some cases is actually worse and 1.14.1/1.14.2/1.14.3 has also not been shown to have improved on this much if at all.
It is recommended to lower the view-distance in the server.properties to 5 or 6,
(Files > Config Files > Server Settings on the control panel) save changes and restart the server to lower how many chunks will load in around players on the server which will help with the CPU usage spikes.
It is also recommended to avoid travelling long distances quickly (ie flying around or travelling full speed by boat across oceans) as loading in a lot of chunks at once will spike the CPU and RAM usage considerably on 1.13+ (and on Vanilla 1.14+ this causes irrecoverable lag and CPU/RAM usage spikes that won’t recover until server restart). It is also recommended to avoid having a lot of villagers loaded in at once as the villager AI is one of the biggest performance issues, alongside chunk loading.
Avoiding the usual potential lag causes such as mob build ups/grinders or large amounts of active redstone etc.. is also recommended.
Make sure to also restart the server regularly (recommended at least once a day) to unload excess chunks and entities and refresh the RAM usage.
Checkout how to setup a scheduled restart here:
Unfortunately beyond this there is little we can suggest for 1.14.* issues currently. With 1.13.2 it is suggested to use Spigot 1.13.2 instead of Vanilla 1.13.2 – as a number of issues in Vanilla have been patched in Spigot, so even if you never install a single plugin it will run somewhat better than Vanilla will – but currently Spigot does not have a stable release for 1.14.* that can be used instead of Vanilla.
Hopefully more 1.14.* builds are released to resolve the majority of the performance issues, as they have been reported a lot on the Minecraft bug tracker, but there isn’t a lot that can be done about the issues in the latest releases.
While we do have the Spigot 1.14.1/1.14.2/1.14.3 DEV builds on our jar list currently they are **not** recommended for use over Vanilla 1.14.1/1.14.2 at this time.
Please read the information on the post: [HERE] in full before switching to them if you wish to do so.
So what next? When will the lag end!?
We understand the issues lag can cause and we spend hours every day working out solutions to these problems to make our clients lives easier and their Hosted Minecraft Servers run smoother!
Rest assured the moment we can release a stable build with minimal performance issues we’ll do just that!
We’re committed to finding a better solution!
Thanks! You rock!
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